Bowser Controller Grip and Movement Methodology
**Correction: In previous versions of this writeup, I was using extremely unconventional terms to refer to the different mechanics behind what is commonly known as Crouch Cancelling. CC is composed of two independent mechanics, the Crouch knockback reduction, and the ASDI down portion. For the purposes of this writeup, I will refer to ASDI-down as "Ground Cancelling" aka GC, and the Crouch knockback reduction as CC. Thank you to /u/cagliostro9 and /u/Bones_Zero for talking me through the common naming conventions for the mechanics.** In the Bowser discord , we've been toying with different ideas for what the ideal controller grip for Bowser might be. This might seem like an easy question, but in fact there's a lot of room for movement optimization with unconventional controller grips. The conventional controller grip involves only two actionable fingers on the face of the controller, and an additional two on the triggers. If you can hold the controller in such a way...
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