Bowser's Haxdash



Bowser's Haxdash is frankly a little impractical considering how he has such an easy alternative for refreshing intangibility with his Ledgehop Doublejump Intangibility Refresh. I found a nifty setup for it that has a frame of leniency for the controller polling, though, so I thought it wouldn't hurt to post the setup to potentially grind it out later.

Basically, you need to drop from the ledge after your 8 mandatory cliffcatch frames that start any ledgegrab. On the frame immediately following the drop from ledge, input a doublejump drifting towards the stage, and hold that drift for 16 frames. Then, on the 17th frame, you roll the input from drifting inwards towards the stage to down and very slightly backwards towards the ledge, and on frame 17 you hit the trigger button to start an airdodge. Then you have 3 frames of airdodge before you become grounded, then an additional 3 frames of sliding on the stage, 2 airborne frames after you slide off before you can fastfall, then you input a fastfall and you'll grab ledge for free while retaining full intangibility. The exact frame data is as follows:

Bowser's Haxdash
1:Mandatory Cliffcatch Frames (8 Frames Total)
2:Mandatory Cliffcatch Frames
3:Mandatory Cliffcatch Frames
4:Mandatory Cliffcatch Frames
5:Mandatory Cliffcatch Frames
6:Mandatory Cliffcatch Frames
7:Mandatory Cliffcatch Frames
8:Mandatory Cliffcatch Frames
9:Fall (1 Frame Total)
10:Doublejump (Drift fully inwards with the doublejump) (17 Frames Total)
11:Doublejump
12:Doublejump
13:Doublejump
14:Doublejump
15:Doublejump
16:Doublejump
17:Doublejump
18:Doublejump
19:Doublejump
20:Doublejump
21:Doublejump
22:Doublejump
23:Doublejump
24:Doublejump
25:Doublejump
26:Doublejump (The stick's position this frame is allowed to poll anywhere between in and down)
27:Airdodge (3 Frames Total) (Airdodge down and slightly out towards the ledge)
28:Airdodge
29:Airdodge
30:Airdodge Landing Lag (3 Frames Total)
31:Airdodge Landing Lag (Reset stick to neutral ASAP so you can fastfall easier later)
32:Airdodge Landing Lag
33:Fall (2 Frames Total)
34:Fall
35:Fastfall (Flick stick downwards for the fastfall input without skipping the ledge) (3 Frames Total)
36:Fastfall
37:Fastfall
38:Mandatory Cliffcatch Frames (Same as frame 1)

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