Bowser's Ledgehop Aerial Uspecial Regrab



Bowser is able to ledgehop and perform and aerial attack, then Uspecial back up to grab ledge with four of his five aerial attacks (all except Dair). He is able to do all of these with full intangibility on the active frames of these attacks. Being able to perform this is crucial not only to fully maximize his edgeguarding game from their use, but also for building general ledge comfortability so that you don't die from silly missed inputs.

The way the input works is first you go through the mandatory cliffcatch frames at the beginning of a cycle, then do one frame of falling from the ledge, followed by one frame of empty doublejumping before you input your aerial. After your aerial of choice's animation is complete, you can perform a Uspecial to get back to ledge. The earliest you can input an Uspecial is obviously dependent on move choice-- Here is the total frame count for each of Bowser's aerial attacks:

Uair: 47
Bair: 49
Fair: 45
Nair: 49
Dair: 79

(A fun thing to note is that with Uair and Fair, you're actually able to land on the stage during the Uspecial's animation if you do the sequence fast enough)

The latest you're able to perform an Uspecial assuming you doublejumped as quickly as possible after leaving the ledge is the 66th frame of the sequence. It is important to note that due to the nature of this tech, the frame data isn't affected at all by your horiztonal aerial drift. Due to this, you are able to fully drift in whatever direction you choose, and still make it back to the stage. These are incredibly tight windows for your inputs, and so I would highly recommend using claw grip to maximize your ability to perform them consistently. For tips on how to do claw grip while minimizing stress to your hands, check out Alexspuffstuff's "Proper Claw".

Here is the frame data for the sequence in its entirety:

Ledgehop Aerial Uspecial Regrab
1: Mandatory Cliffcatch Frames (8 Frames Total)
2: Mandatory Cliffcatch Frames
3: Mandatory Cliffcatch Frames
4: Mandatory Cliffcatch Frames
5: Mandatory Cliffcatch Frames
6: Mandatory Cliffcatch Frames
7: Mandatory Cliffcatch Frames
8: Mandatory Cliffcatch Frames
9: Fastfall (1 Frame Total)
10:Doublejump (1 Frame Total)
11:Aerial Attack (45-49 Frame Total)
12:Aerial Attack
13:Aerial Attack
14:Aerial Attack
15:Aerial Attack
16:Aerial Attack
17:Aerial Attack
18:Aerial Attack (Active: Nair, Fair)
19:Aerial Attack (Active: Nair, Bair, Fair)
20:Aerial Attack (Active: Nair, Bair, Fair)
21:Aerial Attack (Active: Nair, Bair, Fair)
22:Aerial Attack (Active: Nair, Bair)
23:Aerial Attack (Active: Nair, Bair)
24:Aerial Attack (Active: Nair, Bair)
25:Aerial Attack (Active: Nair, Bair)
26:Aerial Attack (Active: Nair, Bair)
27:Aerial Attack (Active: Nair, Bair)
28:Aerial Attack (Active: Nair)
29:Aerial Attack (Active: Nair)
30:Aerial Attack (Active: Nair)
31:Aerial Attack (Active: Nair)
32:Aerial Attack (Active: Nair, Uair)
33:Aerial Attack (Active: Nair, Uair)
34:Aerial Attack (Active: Uair)
35:Aerial Attack (Active: Uair)
36:Aerial Attack
37:Aerial Attack (Last Frame of Intangibility)
38:Aerial Attack
39:Aerial Attack
40:Aerial Attack
41:Aerial Attack
42:Aerial Attack
43:Aerial Attack
44:Aerial Attack
45:Aerial Attack
46:Aerial Attack
47:Aerial Attack
48:Aerial Attack
49:Aerial Attack
50:Aerial Attack
51:Aerial Attack
52:Aerial Attack
53:Aerial Attack
54:Aerial Attack
55:Aerial Attack (Final frame of Fair)
56:Aerial Attack
57:Aerial Attack (Final frame of Uair)
58:Aerial Attack
59:Aerial Attack (Final frame of Bair and Nair)
60:Fall (6 Frames Total)
61:Fall
62:Fall
63:Fall
64:Fall
65:Fall
66:Uspecial (Final frame you are able to perform a Uspecial and survive)
67:Uspecial
68:Uspecial
69:Uspecial
70:Uspecial
71:Uspecial
72:Uspecial
73:Uspecial
74:Uspecial
75:Uspecial
76:Uspecial
77:Uspecial
78:Uspecial
79:Uspecial
80:Uspecial
81:Uspecial
82:Uspecial
83:Uspecial
84:Uspecial
85:Uspecial
86:Uspecial
87:Uspecial
88:Uspecial
89:Uspecial
90:Uspecial
91:Uspecial
92:Uspecial
93:Uspecial
94:Uspecial
95:Uspecial
96:Uspecial
97:Uspecial
98:Uspecial
99:Uspecial
100:Uspecial
101:Uspecial
102: Mandatory Cliffcatch Frames (Same as frame 1)

Comments

Popular posts from this blog

Bowser Controller Grip and Movement Methodology

Bowser Video Archive

Bowser's Ledge Intangibility Refresh