Bowser's Ledgehop Fortress Cancel



Bowser can do a really neat little thing where if he lands within 2 frames of his aerial Uspecial ending, he will get a No-impact Land on the ground. This is called a "Fortress Cancel", as it cancels the landing lag his Uspecial would normally have. Doing this from ledge has a lot of potential for quick attack links and general stage movement with a passive hitbox.

I will describe two methods here. Both have a 2-frame window to hit the Uspecial, the difference is in if you're doing a "perfect" Uspecial input or not. It can be pretty hard to do an aerial Uspecial without burning your doublejump, so I'd personally recommend just accounting for single doublejump frame before the Uspecial's start with your practice.

Basically, after your 8 mandatory cliffcatch frames that begin any ledgegrab animation, you want to drop off of the ledge without fastfalling, then input your Uspecial directly after either the 8th or 9th frame of dropping. Assuming you do an "imperfect" input, you will get one frame of doublejump, then your Uspecial will start. Begin drifting in towards the stage, then you will land with a No-impact land.

The "perfect" method is the same but slightly faster; just input the Uspecial after the 6th or 7th frame of drop instead of the 8th or 9th.

Pro tip: If you can't tell if you got the No-Impact Land or not, just turn up the volume-- if you perform the tech properly, you will trigger an audible crowd gasp!

Imperfect Uspecial Input Method
1:Mandatory Cliffcatch Frames (8 Frames Total)
2:Mandatory Cliffcatch Frames
3:Mandatory Cliffcatch Frames
4:Mandatory Cliffcatch Frames
5:Mandatory Cliffcatch Frames
6:Mandatory Cliffcatch Frames
7:Mandatory Cliffcatch Frames
8:Mandatory Cliffcatch Frames
9:Drop (8-9 Frames Total)
10:Drop
11:Drop
12:Drop
13:Drop
14:Drop
15:Drop
16:Drop
17:Drop / Doublejump (1 Frame Total)
18:Doublejump (1 Frame Total) / Uspecial (50 Frames Total)
19:Uspecial (50 Frames Total)
20:Uspecial
21:Uspecial
22:Uspecial
23:Uspecial
24:Uspecial
25:Uspecial
26:Uspecial
27:Uspecial
28:Uspecial
29:Uspecial
30:Uspecial
31:Uspecial
32:Uspecial
33:Uspecial
34:Uspecial
35:Uspecial
36:Uspecial
37:Uspecial
38:Uspecial
39:Uspecial
40:Uspecial
41:Uspecial
42:Uspecial
43:Uspecial
44:Uspecial
45:Uspecial
46:Uspecial
47:Uspecial
48:Uspecial
49:Uspecial
50:Uspecial
51:Uspecial
52:Uspecial
53:Uspecial
54:Uspecial
55:Uspecial
56:Uspecial
57:Uspecial
58:Uspecial
59:Uspecial
60:Uspecial
61:Uspecial
62:Uspecial
63:Uspecial
64:Uspecial
65:Uspecial
66:Uspecial
67:Uspecial
68:Specialfall (1 Frame Total) / Uspecial
69:No-impact Land Wait Frame (1 Frame Total)
70:First Grounded Actionable Frame

Perfect Uspecial Input Method
1:Mandatory Cliffcatch Frames (8 Frames Total)
2:Mandatory Cliffcatch Frames
3:Mandatory Cliffcatch Frames
4:Mandatory Cliffcatch Frames
5:Mandatory Cliffcatch Frames
6:Mandatory Cliffcatch Frames
7:Mandatory Cliffcatch Frames
8:Mandatory Cliffcatch Frames
9:Drop (6 Frames Total)
10:Drop
11:Drop
12:Drop
13:Drop
14:Drop
15:Drop/Uspecial (First frame in Uspecial Window) (50 Frames Total)
16:Uspecial (Last frame in Uspecial Window) (50 Frames Total)
17:Uspecial
18:Uspecial
19:Uspecial
20:Uspecial
21:Uspecial
22:Uspecial
23:Uspecial
24:Uspecial
25:Uspecial
26:Uspecial
27:Uspecial
28:Uspecial
29:Uspecial
30:Uspecial
31:Uspecial
32:Uspecial
33:Uspecial
34:Uspecial
35:Uspecial
36:Uspecial
37:Uspecial
38:Uspecial
39:Uspecial
40:Uspecial
41:Uspecial
42:Uspecial
43:Uspecial
44:Uspecial
45:Uspecial
46:Uspecial
47:Uspecial
48:Uspecial
49:Uspecial
50:Uspecial
51:Uspecial
52:Uspecial
53:Uspecial
54:Uspecial
55:Uspecial
56:Uspecial
57:Uspecial
58:Uspecial
59:Uspecial
60:Uspecial
61:Uspecial
62:Uspecial
63:Uspecial
64:Uspecial (Last frame of Uspecial if done on earliest frame possible in window)
65:Specialfall (1 Frame Total) / Uspecial (Last frame of Uspecial if done on latest frame possible in window)
66:No-impact Land Wait Frame (1 Frame Total)
67:First Grounded Actionable Frame

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